Category Archives: Learning Design

About Educational Design, Learning Design, Instructional Design. My struggles with ADDIE, Gagne and ISD: and life as an Educational Designer, where theory and practice, psychology, politics, money, serendipity and expediency meet.

Educational Design: inside the black box

I’ve pinched this title from some of the work on formative assessment.  It is quite expressive of what I want to say.

I remain interested at the role commonly referred to as Educational Design with the two alternative titles:

  • instructional designer (more behavourist overtones maybe)
  • learning designer (a recent term)

I spent some time earlier in 2009 interviewing some educational designers on the processes they used in their work.

What happens between getting the brief (or the design specification) and producing a design/conceptual design?

Blackbox

I also asked them to describe some of their successful projects.

It has been very interesting to see the common features that have been emerging.

I would like to do a few more interviews: so if you are interested, please get in touch with me. Usually 20-25 minutes in a cafe, or we could meet via Skype.

The dilemma of ADDIE

ADDIE: The standard learning design model is usually some kind of feedback cycle known as ADDIE – with five phases—Analysis, Design, Development, Implementation, and Evaluation, designed as a  guideline for building effective learning materials and courses. This is a Instructional Design (ID) model, usually regarded as having come from the work in Instructional Systems design by Walter Dick and Lou Carey – (their book: The Systematic Design of Instruction)- and generally formalised in the Training and development arena.

One reference (with a graphical summary of this model): www.nwlink.com/~donclark/history_isd/carey.html

This model is often regarded as being too linear and inflexible.  (More on that later maybe)  Furthermore, too rigid an application of this model can bring dilemmas into the practical, day-to-day activities of a learning designer because many projects as they work out do not fit this model – not to mention some of our personalities, work styles and institutions.

The Morrison, Ross and Kemp model (MRK) (which followed ADDIE) is sometimes seen as adding in a concern for the learner with less of a behavoiurist overtone.  (One reference, not the best)

I wrote an article a number of years ago looking at where the ideas came for some of our best and most successful projects came from at the College of Education. For most, little of the process fitted into the ADDIE model. It was more like an emergent and organic process, with incubation, muddling around a few blind alleys, and then an ‘aha’ moment that often occurred in the corridor or from a side issue in a formal meetings.

I am reminded of the Sydney Harris cartoon that is linked here: www.sciencecartoonsplus.com/pages/prints.php).  A Physicist describing the big bang theory has the statement “The a Miracle appears”Thenamiracleappears

His co-workers says: “I think you should be more explicit here in step two”.  For me, sometimes, what happened in moving forward or seeing a development in a project has been a mystery.

In our college work the analysis phase is occurred over a much longer period of time with shorter cycles of “Try it and evaluate”.  Much shorter cycles of feedback.  This has some aspects of the model often referred to as rapid prototyping.  Some have criticised it as being too light on the analysis and scoping.
This is one of the statements removed from Wikipedia in the Instructional design entry:

Proponents suggest that it attempts to save time and money by catching problems while they are still easy to fix but widespread attempts to make Instructional Design a field of professional practice devoid of analytical thought have resulted in rapid protyping.

There is a balance in there somewhere.  Analysis to paralysis is the phrase that springs to mind for some projects.

I’ve been involved for several years with the development of Interact, an open source software application.  Glen Davies introduced me to the ideas of Agile development.

ASIDE, from my surfing tonight: One form of this is Scrum approach – en.wikipedia.org/wiki/SCRUM – as in Rugby, the letters do not mean anything. Sounds fun.  In the project, are you a pig or a hen?

In some respects, these software development models both have something to add to our approach developing educational materials.  ADDIE, agile development, MRK, SCRUM, Rapid prototyping – with a respect for the people and the learner.

Further questions: the influence of theory on practice and models – and the three titles: Educational design, Instructional design, Learning design. What is the difference and does it matter???????

Quite a comprehensive summary with links between ID and theory: carbon.cudenver.edu/~mryder/itc_data/idmodels.html

Educational Design

We have just had our UCTL Open Day, five 30 minute sessions and a keynote from Sandra Wills, the director of CEDIR They are a unit with some similar functions to ours.

Their byline:

Centre for Educational Development and Interactive Resources

The University of Wollongong is committed to excellence in learning and teaching.
CEDIR facilitates and supports continuous development of high quality teaching and learning practices, products and services for the University of Wollongong community.

They are a very mature unit in the work they do, and we can learn a lot.

Met Sarah Lambert who came over with Sandra, who I had only seen as the name on a few papers, passed on courtesy of Lyn Williams. She has a strong project focus to her Educational design work (which she refers to as Learning Design), with three major strands:

1. A Project Model approach, consult, service agreement (we call them service level agreements), focus on teaching/learning outcomes – and evaluation, ownership, clarity . . . .

2. Task analysis when consulting with academics. The Learning Design Model (from AUTC, written up in Online Learning Design For Dummies: Professional Development Strategies For Beginning Online Designers – Ron Oliver and Jan Herrington, Edith Cowan University) elrond.scam.ecu.edu.au/oliver/2002/edmedia1.pdf

threefoldmodel.jpg

Ask the question: for each task, what support is needed, and what resources are needed. (Following on from Derek Wenmoth’s model, Resource and Discourse etc, I used t try to fit more into this analysis and approach than it can stand. The next bit helps enormously)

3. Interaction analysis. What they call the Pizza model. An analysis of interactions which can be used in a consultation. Based on the Learning Activity Model developed by Richard Caradine. Took me a while to find it on the web, it is being written up into a book soon to be published. I’ve had a look at an advance chapter, and it will be worth getting.

pizzamodel.jpg

There are five aspects: what interactions occur (self ie reflection, resources, facilitation and peers) and what resources are provides. Magic happens (according to Sarah) when this lens is passed over a course. More later.

Interesting: I use the Project approach and the Learning Design Model already – but it’s got a bit twisted as I’ve tried to make it fulfil another funtion (analysis of a course). Richard’s model (as Sarah uses it) is just superb. The time with Sarah here has helped me value what we do a little more.

Website Design Project

We are setting up a new website for UCTL in Drupal. A really cool project, after a month of fiddling, we now think this will do what we want (easy to navigate, easily updated, potential for interaction, sign up sheets, RSS, and fits with the University brand). We have th go ahead to start building the website.

I recalled in 2006 some work one of my students did on Design and using the idea of a persona to help focus and guide the design process.

What is a persona?

The creation and use of fictional users, concrete representations (of potential end users).

From (PDF format) Personas, Participatory Design and Product Development: an Infrastructure for Engagement – Jonathan Grudin & John Pruitt.

This article links the best use of persona’s with scenarios.  The following page adds in the idea of storyboards:

Storyboards, Scenarios, Design Personas

I almost always begin design by talking with users. Initially, my goal is simply to collect people’s stories. I believe that the stories people tell about what they do and how they do it contain information vital to designing good interfaces. Stories reveal what people like about their work, what they hate about it, what works well, what sorts of things are real problems.

Design as Storytelling; Thomas Erickson; Apple Computer, Inc.

Storyboards use little detail to communicate an idea. Developing a persona moving through a scenario helps the design team bridge the contexts of development and use. Patterns of behavior in the context of social settings gain a stake alongside functional requirements and demographic abstraction. And on a simpler level the storyboard is ideal for instructions and illustrating simple interaction.    From  Design Crux (John Soellner)

And, just for interest: Alan Cooper’s history of personas:

The Inmates Are Running the Asylum, published in 1998, introduced the use of personas as a practical interaction design tool. Based on the single-chapter discussion in that book, personas rapidly gained popularity in the software industry due to their unusual power and effectiveness. . .    Cooper’s website.

So: we need to come up with a few basic personas: typical users of out website.

Students, staff, new users, browsers, focused help seekers . . .